feat: 重组为标准 skill 包结构 + 修复 verify.sh bash 3.2 兼容
- 新增 .claude/skills/new-project/SKILL.md(标准 skill 格式) - install-skill.sh 安装时组装 SKILL.md + verify.sh,单一源无重复 - verify.sh 改用索引数组替代 declare -A,兼容 macOS bash 3.2 - log_pass/log_skip 显式 return 0,避免 set -e 下非 verbose 误退出 - README 改为 skill 优先;补全 copier.yml/scripts/template 入库
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---
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paths:
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- "agent/**"
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---
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# Agent DAG 编排与异常体系
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PresentationState 聚合根、DAG 节点表、runner 协调器(含 checkpoint 恢复与写入点)以及异常体系与传播规则。
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## DAG 编排(dag/)
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### PresentationState(domain/state.py,聚合根状态)
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> 属领域层:是会话聚合根的状态载体,封装状态机不变量(如合法的 status 迁移),纯逻辑零 IO。
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```python
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@dataclass
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class PresentationState:
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session_id: str
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work_dir: Path
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html_path: Path | None = None
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pptx_path: Path | None = None
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preview_paths: list[Path] = field(default_factory=list)
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image_source: str = ""
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image_api_key: str = ""
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status: Literal[
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"idle", "dialog", "previewing", "generating",
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"screenshotting", "synthesizing", "done", "refining", "error"
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] = "idle"
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error_message: str | None = None
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```
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### DAG 节点(dag/nodes.py)
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节点签名统一:
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```python
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async def node_xxx(state: PresentationState, send: Callable, recv_queue: asyncio.Queue) -> PresentationState
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```
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| 节点 | 触发条件 | 行为 |
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|------|---------|------|
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| `session_start` | 收到 `start_session` | 创建 work_dir,启动 PTY,skill 检查 |
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| `phase1_dialog` | PTY 启动后 | 透传对话消息;用户 `user_input` → 写 stdin |
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| `phase2_preview` | 检测到首个预览 HTML | 拦截 3 个 HTML → 推 `style_preview`;`style_pick` → 写 stdin |
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| `phase3_generate` | 用户选风格 | 监听 PTY 直到完整 HTML;保存 `slides.html` |
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| `screenshot` | `html_ready` 后自动 | Playwright 截图,逐页推 `log` 进度 |
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| `synthesize` | `screenshot` 完成 | python-pptx 合成,推 `pptx_ready` |
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| `refine_loop` | `done` 状态下收到 `user_input` | 写 PTY stdin → 重进 `phase3_generate` |
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### DAG 协调器(dag/runner.py)
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`runner.py` 有两个职责:**恢复入口**(连接建立时检查 checkpoint)和**正常流程**(串联所有节点)。
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```python
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async def run_session(state: PresentationState, send, recv_queue: asyncio.Queue,
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checkpoint: dict | None = None):
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try:
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# ── 断点恢复入口 ──────────────────────────────────────────────
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if checkpoint:
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resume_status = checkpoint.get("status")
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if resume_status == "done":
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# 完全恢复:直接推送已有结果,无需任何 Gemini 调用
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state.html_path = Path(checkpoint["html_path"])
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state.pptx_path = Path(checkpoint["pptx_path"])
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await send({"type": "html_ready", "session_id": state.session_id})
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await send({"type": "pptx_ready", "session_id": state.session_id})
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await send({"type": "done"})
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# 进入 refine 循环等待用户继续
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await _refine_loop(state, send, recv_queue)
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return
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if resume_status in ("screenshotting", "synthesizing"):
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# slides.html 已在磁盘,跳过 Gemini,直接从截图节点恢复
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state.html_path = Path(checkpoint["html_path"])
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state.status = "screenshotting"
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logger.info("Resuming from checkpoint | status={}", resume_status)
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state = await screenshot(state, send) # ← checkpoint 写入点 A
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state = await synthesize(state, send) # ← checkpoint 写入点 B
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await send({"type": "done"})
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await _refine_loop(state, send, recv_queue)
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return
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# dialog / generating / error:无法恢复,PTY 已死
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await send({"type": "checkpoint_lost",
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"message": "上次会话在生成过程中中断,需要重新开始"})
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# ── 正常流程 ──────────────────────────────────────────────────
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state = await session_start(state, send, recv_queue)
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state = await phase1_dialog(state, send, recv_queue)
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state = await phase2_preview(state, send, recv_queue)
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state = await phase3_generate(state, send, recv_queue)
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state = await screenshot(state, send) # ← checkpoint 写入点 A
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state = await synthesize(state, send) # ← checkpoint 写入点 B
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await send({"type": "done"})
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await _refine_loop(state, send, recv_queue)
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except AgentException as e:
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logger.error("DAG error | code={} msg={}", e.code, e.message)
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await send({"type": "error", "code": e.code, "message": e.message})
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except Exception as e:
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logger.exception("Unexpected DAG error")
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await send({"type": "error", "code": "INTERNAL_ERROR", "message": str(e)})
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finally:
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cleanup_pty(state)
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async def _refine_loop(state, send, recv_queue):
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while True:
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msg = await recv_queue.get()
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if msg["type"] == "user_input":
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state = await refine_loop(state, send, recv_queue, msg["text"])
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state = await screenshot(state, send) # ← checkpoint 写入点 A
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state = await synthesize(state, send) # ← checkpoint 写入点 B
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await send({"type": "done"})
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```
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### Checkpoint 写入点
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`screenshot` 和 `synthesize` 节点完成后,通过推送特定消息触发 Backend 写入 DB:
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| 写入点 | 节点 | 推送消息(Backend 监听后写 DB) |
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|--------|------|---------------------------------|
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| A | `screenshot` 完成 | `{"type": "html_ready", "html_path": "..."}` |
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| B | `synthesize` 完成 | `{"type": "pptx_ready", "pptx_path": "..."}` |
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| — | `done` | `{"type": "done"}` → Backend 将 status 更新为 `"done"` |
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**checkpoint 写入由 Backend 负责(监听 Agent 推送的消息),Agent 只负责推送正确的消息。**
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## 异常体系(domain/exceptions.py)
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异常类型是**领域错误词汇**(统一语言的一部分,且 `code` 对应错误码契约 `error-codes.md`),故归领域层 `domain/exceptions.py`,由 domain 拥有。框架级的 `exception_handler` 注册属接口/基础设施关注点,放 `middleware/error_handler.py`,不污染 domain 的纯净(零框架/IO 依赖)。
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### domain/exceptions.py
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```python
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class AgentException(Exception):
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def __init__(self, code: str, message: str, status_code: int = 500):
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self.code = code
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self.message = message
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self.status_code = status_code
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class GeminiStartupError(AgentException):
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def __init__(self):
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super().__init__("GEMINI_STARTUP_ERROR", "Gemini CLI 启动失败")
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class GeminiTimeoutError(AgentException):
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def __init__(self, phase: str):
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super().__init__("GEMINI_TIMEOUT", f"Gemini 在 {phase} 阶段超时")
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class SkillNotInstalledError(AgentException):
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def __init__(self):
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super().__init__("SKILL_NOT_INSTALLED", "skill 未安装")
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class PlaywrightError(AgentException):
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def __init__(self, detail: str):
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super().__init__("PLAYWRIGHT_ERROR", f"截图失败: {detail}")
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class HtmlExtractionError(AgentException):
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def __init__(self):
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super().__init__("HTML_EXTRACTION_FAILED", "无法从 Gemini 输出中提取有效 HTML")
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```
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### 异常传播规则
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- DAG 节点内捕获异常 → 更新 `state.status = "error"` → 通过 `send({"type": "error", "message": ...})` 推送给前端 → 抛给 runner
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- Runner 捕获 → 记录日志 → 关闭 PTY → 清理资源
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- **禁止在节点内静默 swallow 异常**
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